Suffer Thee a Kobold

Chapter 8: Malicious Mischief
Sabotage the Elturgard war-effort against Najara
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Chapter 7: Pirates Vs. Ninjas Edition!
Apparently someone has evidence about the gambit, find it and get rid of it.

This chapter of Suffer Thee A Kobold was run at the Buffalo Gamers’ Society Gamefest 2011. The theme of the Mini con was Pirates vs. Ninjas, and in honor of the event, special pirate and Ninja random equipment tables were created solely for use during this chapter.

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Chapter 6:Gambit with the Enemy
Do something to Najara and frame Elturgard for it
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Chapter 5: Under the Weather
Find out why so many kobolds are getting so sick
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Chapter 4: Overdue
Find out why the shipment from Najara is late
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Chapter 3: A Friend in Need
Help the Goblins relocate their tribe
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Chapter 2: Heavy Metal
Make a trade agreement with Najara
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Chapter 1: Don't Have A Cow
Steal a cow

With the confidence that the nearest neighbors to the tribe were not an immediate threat (and possibly even on good terms, if they could communicate) it was time to start improving the function of the mine. For that, the tribe would need some heavy lifting. So the Allwatcher collected some kobolds for a raid. Their task: Go to the human towns and steal a cow.

Rather than go to the nearer town of Triel, the kobolds elected to head to the river to the east and follow it downstream to the outskirts of the town of Scornubel. While traveling along the river, a warning shot came from over the wall surrounding the reaching wood forest on the far shore. The kobolds scattered and hid (to various extents) Curiosity eventually drew them out one by one as they realized there was a goblin scouting party on the far shore. Luckily, one of the Kobolds spoke Goblin and was able to act as a translator after getting their attention by yelling out “WE’RE HIDING.”

An exchange was negotiated to give the goblins a vial of holy water and some moose antlers and use a ceramic mine to break a hole in the wall surrounding the reaching woods in exchange for information about where to find a cow in the human lands and help in stealing one. There were some issues getting everyone across the river, and one goblin was left soaked and grumpy. After the kobolds avoided an Elturgard mounted patrol, the Goblins were true to their word, and led them to one of the outlying farms with a barn early in the morning.

Unfortunately, someone got a bit too close to a hen-house, and a spooked rooster crowed, waking up the farming family and their farmhands. A scuffle ensued, the farmhands were killed, and most of the farming family were grievously injured, and the main farmhouse was set on fire. The farmer’s sons and dogs chewed up some of the kobolds pretty well. Ultimately, the kobolds and their goblin guides slipped off into the darkness with not one, but TWO cows.

On the way back away from Scornubel, the goblins asked if they could have one of the cows, since the kobolds really were only after one. There was some debate, but ultimately the decision was to foster good relations with the goblins of the reaching wood and give them one of the cows

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Prologue: The New Neighbors
Investigate the surrounding areas

The allwatcher called together a group to go investigate a trail of smoke coming from the forest of wyrms to the west of the lair. En route, they discovered a strange creature caught in a meagerly prepared wild game trap. They realized too late that it was a baby moose moments before a much larger moose came crashing through the underbrush. Some quick thinking left it immobilized and easily overcome once it was unable to stomp everyone underfoot.

After dispatching the moose, they butchered it and some stuffed their pockets and packs with moose meat before continuing on their way. Eventually, they reached the source of the smoke trail, which turned out to be a woodsman’s cottage. When they arrived hovever, the scent of all the meat they were carrying attracted a pack of wolves which attacked. The commotion outside the cottage attracted the attention of the inhabitants, who came into the fray looking somewhat bewildered. Through crude pantomime, the kobolds managed to convince the woodsmen they were no threat (or at least that the wolves were the greater threat). With the humans’ help, the wolves were dispatched or driven off. After an awkward and somewhat unintelligible exchange, the kobolds, their investigation complete, scampered off back into the woods.

They returned to the baby moose in the trap, figuring the trap belonged to the human woodsmen. They constructed a sledge and hooked the baby moose up to it to drag the rest of the carcass of the larger moose back to the tribe. Before leaving, as a sign of goodwill, the kobolds reset the trap in a much better manner than the woodsmen themselves likely could have done.

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